![]() In the Inspector window, uncheck Editor under Include Platforms. In the Unity project explorer, navigate to Xbox Live\Libs\UnityEditor\NET35 and select all of the DLLs in the folder. In the Inspector window, check Editor under Include Platforms. In the Unity project explorer, navigate to Xbox Live\Libs\UnityEditor\NET46 and select all of the DLLs in the folder. NET 4.6, you will need to configure the plugin to work properly in the editor, as follows: If your project is using the scripting runtime version of. NET scripting backend and scripting runtime version of. We've added additional scripting runtime support to the Xbox Live Unity Plugin, starting with version "1711 Release".īy default, the plugin is configured to run in the Unity editor with the. The following table shows the current scripting support matrix for the Xbox Live Unity Plugin: Scripting Backend The API Compatibility Level is the API surface you'll build your game against.The Scripting Runtime Version is the version of the scripting runtime that runs the Unity Editor.Unity supports two different scripting backends for Universal Windows Platform. The scripting backend is the compiler that is used.There are three settings that can be configured in Unity to define how your code is compiled: NET 4.6 and version "1802 Preview Release" or higher for IL2CPP. Support for changing the Scripting Runtime Version in Unity requires the Xbox Live Unity Plugin version "1711 Release" or higher for.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |